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Advanced [show]


Kildrak Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. He has golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the east. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Job, Criminal record. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Kildrak Daerdahk, Male Dwarf Monk 4
Medium (4'5") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Shadow Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has orange fur. He has a dull look in his green eyes.

Personality: He is fixated on the number 29. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Shadow lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and regain custody of his son

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Family, Mentor. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Shadow Mirror, Male Tabaxi Barbarian 11
Medium (6'6") Tabaxi, Lawful Good (CR 11)
Armor Class 11
Hit Points 95 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 1700 gp. Canary diamond (4000 gp). Alexandrite (1600 gp). Malachite (12 gp). Obsidian (12 gp). White opal (600 gp).


Social Check DCs


Flame In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, violet shirt, and tan tie. His black fur is knotted and matted. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and sabotage a competitor

Flaws: Ugly, Fearful, Mundane. Bonds: Job, Nature. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Flame In Woods, Male Tabaxi Adept 7
Medium (5'6") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Heward Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a greataxe on his belt. He carries with him a set of greataxes on his belt, each one with a emerald on the hilt. With bright silver hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Religious, Nature. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

Heward Lathalas, Male Half-Elf Monk 5
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Deception +5, History +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 40000 cp. Azurite (4 gp). Aquamarine (1500 gp). Malachite (4 gp).


Social Check DCs


Marbas Creed, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a card on it. He has dyed his greying white hair a little too much giving a sharp white color. His gold eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Bather, who enjoyed hunting, Marbas was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He has achieved small success as a Cook.

Motivation: Sabotage a competitor.

Flaws: Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Cook

Voice: Pronounces O like U

Attributes [hide]

Marbas Creed, Male Tiefling Aristocrat 9
Medium (6'3") Tiefling, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)14 (+2) 13 (+1)16 (+3)
Skills Athletics +3, Deception +6
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +6

Possessions: 90000 cp. Chrysoprase (40 gp). Azurite (5 gp). Black pearl (400 gp). Moonstone (40 gp). Alexandrite (400 gp). White opal (600 gp). Carnelian (40 gp). White pearl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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