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NPC Generator

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Advanced [show]


Oloric Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He has a large tan mantle and cape that has been intricately interwoven into his grey robe. His white hair is smooth and relatively long. He has several tiny emerald earrings on each ear.

Personality: He likes to make people angry or surprised. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Oloric was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has drifted from career to career and currently works as a Body Guard.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Rich, Criminal record, Job, Adventurer. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oloric Battlehammer, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 130 gp. Banded agate (15 gp). Moonstone (60 gp). Silver pearl (160 gp).


Social Check DCs


Hubert Azzo, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Cartwright does and is in decent physical shape. His white hair is knotted and matted. His green eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. Flattery will make him almost putty in your hands.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Glassblower, but he got bored and became a Cartwright. He has drifted from career to career and currently works as a Cartwright.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Flaws: Insane, Selfish, Disease, Insomniac. Bonds: Job. Occupation: Cartwright

Voice: Pronounces O like U

Attributes [hide]

Hubert Azzo, Male Half-Elf Expert 12
Medium (5'0") Half-Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 64 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)18 (+4) 10 (+0)18 (+4)
Skills Arcana +8, Insight +4
Senses Passive Perception 10
Languages Common, Elven, Druidic, Undercommon, Gnome, Orc
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Black velvet mask with numerous citrines (60 gp). Silver comb with moonstones (200 gp). An abacus with copper, silver and gold markers (60 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Ribbles Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears yellow cloth garments or leather armor. With bright chestnut hair and a scraggly beard. His eyes are likewise amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To protect his home; and money/treasure

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Rich, Guardian. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Ribbles Horcusporcus, Male Gnome Ranger 5
Small (3'2") Gnome, True Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Chalcedony (20 gp). Lapis lazuli (13 gp). Black pearl (1000 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nim Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His long brown hair is drawn into a two foot long braid. He has amber eyes and a brown hat with a black feather.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a forest tribe. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Nature, Debt. Occupation: Ruler

Voice: Whispers

Attributes [hide]

Nim Floshem, Male Elf Barbarian 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Halfling, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 600 sp. Sard (50 gp). Rhodochrosite (7 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bilbron Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a brown and blue robe with the hood down. He has moderate length golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east to a Butcher, Bilbron learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a Butcher soon after.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Job, Adventurer. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Bilbron Wildwander, Male Gnome Sorcerer 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)10 (+0) 13 (+1)18 (+4)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Black pearl (1200 gp). Aquamarine (1200 gp). Jet (40 gp).


Social Check DCs

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