Wiggens Leffery, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'4" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large white tufts of hair around his ears. His ears are large.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.
Motivation: Nothing but the best is good enough for him; and an old rival family wants him found
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Family, Rich. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 9)
Armor Class 12
Hit Points 69 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5
Possessions: 180 pp.
Immeral Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple green robe with black stripes complete with hood. With a patchy silver beard and wild silver hair. His eyes are a pleasant brown.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.
History: He got into the Assassin business at a young age. He struck it rich when he found rare goods in large quantities. He left for the south, certain he would find work there.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Job, Rich. Occupation: Assassin
Voice: Squeaky
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Vanuath Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears light armors faded through time and improper care. His silver hair is thinning but still full. His ears are large.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To pay off his debts; and he's in love
Ideals: Passionate, Philantrophist. Flaws: Ugly, Disease. Occupation: Barrister
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Dwarven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Amber (110 gp). Star rose quartz (60 gp). White opal (900 gp). 1 Hourglass. 1 Masterwork manacles. 1 Bullseye lantern.
Theren Amakiir, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely pastel suit with white socks and a vest with buckled shoes. He keeps his black hair in a pixie cut. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.
History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theren grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theren. During his travels, Theren and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Theren discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Theren fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is wracked by social anxiety; and he's looking for his big break
Flaws: Disease, Fearful. Bonds: Adventurer, Rich, Criminal record. Occupation: Crown-heir
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 79 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Sylvan, Aquan
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 80 pp. Deep blue spinel (200 gp). Violet garnet (200 gp). Eye agate (15 gp). Azurite (15 gp). Black opal (600 gp). Deep blue spinel (200 gp). Deep blue spinel (200 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hamil Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has red hair. His blue unseeing eyes seem to look past you.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Hamil took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Hamil and his spouse have recently divorced.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Gifted. Flaws: Disease, Insomniac, Antagonistic. Bonds: Mentor. Occupation: Shipwright
Voice: Voice breaks
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 270 gp.
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