Nithther Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is typically in his Butcher uniform. He carries a battered greataxe and tarnished warhammer as well. He sports a flattop crest cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.
History: Nithther hails from a village terrorized by giants. Like his mother and his brother before him, after school he went straight into learning to become a Butcher. He became a Butcher soon after.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Bonds: Job, Guardian, Adventurer, Enemies. Occupation: Butcher
Voice: Sore throat, cough
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Magnifying glass.
Watson Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized violet coat. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His chestnut hair is braided into rings. This green eyed easterner is not easily forgotten.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born to a pair of adventurers, Watson grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his old friends
Bonds: Rich, Family, Immigrant, Adventurer. Occupation: Masseuse
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 190 gp.
Henk Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise amber.
Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Henk is combative with any and all who dare try his patience in the slightest.
History: Born in the west to a Servant, Henk learned a great deal about his mother's area of expertise. Henk abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his absent mother; and further expansion of business
Ideals: Justice. Flaws: Hedonist. Bonds: Job, Adventurer, Family. Occupation: Servant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 300 gp.
Kellen Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a yellow armored body suit, with a simple brown line shooting up and back down. His golden hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Mozikth Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. His gold crest, when down, is lengthy. His eyes are gold and catlike.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Mozikth hails from a village terrorized by giants. His childhood dream was to be a Tanner, but he was a colossal failure. He became a Knight soon after.
Motivation: Revenge; and sabotage a competitor
Ideals: Disciplined, Opinionated. Bonds: Enemies, Job, Rich. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 14)
Armor Class 11
Hit Points 59 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +5
Possessions: 6000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
