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Advanced [show]


Braak Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is kept up in a ponytail inside a top hat. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Enemies. Occupation: Cook

Voice: Timid voice

Attributes [hide]

Braak Huckabee, Male Half-Orc Rogue 4
Medium (5'9") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 18 (+4)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 14
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Odorr Kendal, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. His half smiles and brown eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice, Persistence. Bonds: Poor, Attractive, Nature. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Odorr Kendal, Male Half-Orc Aristocrat 7
Medium (5'1") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)7 (-2) 12 (+1)10 (+0)
Skills Insight +4, Religion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 400 gp. Rock crystal (20 gp). Eye agate (13 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears white cloth garments or leather armor. He wears his gray fur down. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Philantrophist, Fighting. Bonds: Attractive, Rich, Slave. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Tricking In Shadow, Male Tabaxi Fighter 1
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)16 (+3) 10 (+0)19 (+4)
Skills History +5, Insight +2
Senses Passive Perception 10
Languages Common, Auran, Abyssal, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 600 sp.


Social Check DCs


Fargrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. He has a blonde handlebar mustache and slicked back blonde hair. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fargrim took refuge in the old dungeon and found the beat up hammer and armor he uses now. He used his abilities to travel the world and help people.

Motivation: To be a Ploughman again; and he is unsatisfied with his job

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Crown-heir

Voice: Tuts and clicks tongue

Attributes [hide]

Fargrim Bigtoe, Male Dwarf Bard 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 240 gp. 4 Holy water.


Social Check DCs


Ur-Masi Hale, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is blonde and curly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He works hard and plays hard.

History: Born in the north his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Addict, Hedonist. Bonds: Poor. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ur-Masi Hale, Male Half-Orc Wizard 7
Medium (6'5") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Insight +5, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: Alexandrite (1200 gp). Malachite (15 gp). Chalcedony (30 gp). 1 Minor magic item.


Social Check DCs

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