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Advanced [show]


Frederick Mitchell, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. His white hair is long and unkept. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Frederick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Laborer business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 8 years.

Motivation: Money/treasure; and to be a locksmith again

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Job, Rich. Occupation: Laborer

Voice: Italian accent

Attributes [hide]

Frederick Mitchell, Male Human Aristocrat 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)14 (+2) 17 (+3)13 (+1)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 400 sp.


Social Check DCs


Richard Heiser, Male Human [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a white and tan robe with the hood down, he is not a threatening figure. His hair is auburn and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Sabotage a competitor; and to reunite with his absent father

Ideals: Disciplined. Bonds: Military, Poor, Family, Job. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Heiser, Male Human Commoner 8
Medium (6'3") Human, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 52 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 18 (+4)13 (+1) 14 (+2)18 (+4)
Skills Performance +7, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Xappan Charity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He has styled his dark red hair well, parting it to the right. He has several tiny amethyst earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is afraid of men and trembles around them

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Military. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Xappan Charity, Male Tiefling Aristocrat 2
Medium (6'2") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5

Possessions: 1500 sp.


Social Check DCs


Bertram Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, grey cloak. He sports a long golden beard, and similarly colored long hair. He has several tiny amethyst earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the east to a Barrister, Bertram learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Immigrant, Rich, Adventurer, Mentor, Job. Occupation: Barrister

Voice: Old thin voice

Attributes [hide]

Bertram Othronus, Male Half-Elf Warlock 1
Medium (5'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Jet (70 gp).


Social Check DCs


Immeral Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. He wears a broad hat to hide his balding. He has green eyes and a blue hat with a brown feather.

Personality: Eccentric and domineering, Immeral will drive conversation. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Elven conditions. He left for the east, certain he would find work there.

Motivation: Retire the richest man in the east; and a strong sense of loyalty to elven people

Ideals: Entrepeneur, Extrovert, Artistic. Flaws: Racist. Bonds: Immigrant. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Immeral Wasanthi, Male Elf Cleric 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)10 (+0) 14 (+2)17 (+3)
Skills Athletics +2, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1400 sp.


Social Check DCs

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