Aerdeth Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. His black hair is singed and shortened. His eyes are a pleasant hazel.
Personality: He loves telling others what to do and how they should feel about things. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the east, but his parents moved at a very young age to the west. Aerdeth was born on a far eastern island where he grew up under the tutelage of his father, an expert Detective. He left for the east, certain he would find work there.
Motivation: He is greedy.
Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Rich, Slave. Occupation: Detective
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 150 gp.
Himo Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and green robe with the hood down. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes, though not visible through his cowl, are violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Jeweler.
Motivation: He is wracked by social anxiety; and to be a beggar again
Flaws: Disease, Shy, Fearful. Bonds: Poor, Job. Occupation: Jeweler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morgran Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. He has no hair. His eyes are likewise amber.
Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. Morgran enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a criminal king-pin and mafia family Over the years he perfected his riding and shooting skills. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He'd like to take his coworkers down a peg; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Hedonist. Bonds: Job, Criminal record, Nature. Occupation: Healer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Silver comb with moonstones (300 gp).
Cimer Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is renowned for his bright green suits and hats. His long blue hair is drawn into a two foot long braid. He has several tiny amethyst earrings on each ear.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cimer took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army; and he is content
Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Nature, Job, Military. Occupation: Adventurer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 107 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Draconic
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (2500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Solid gold idol (1100 gp). Embroidered and bejeweled glove (4000 gp). Gold and topaz bottle stopper cork (1600 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Old masterpiece painting (1100 gp). 1 Medium magic item.
Drifting Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length lavender fur. His eyes are likewise amber.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Money/treasure; and a need for knowledge about a nearby landmark
Flaws: Cynical. Bonds: Rich, Adventurer, Immigrant, In love. Occupation: Tailor
Voice: American accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 300 gp.
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