Flask Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears blue trousers with black and grey striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He wears his gray fur down. He has amber eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a logical person and will generally grow upset if things defy logic and science.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Flask was born on a far northern forest where he grew up under the tutelage of his mother, an expert Bookbinder. He now mingles about in high society.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Philantrophist, Logical, Gifted. Bonds: Rich, Immigrant. Occupation: Bookbinder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 46 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +5
Possessions: 230 pp. Golden yellow topaz (700 gp). Black pearl (700 gp). Violet garnet (700 gp). Lapis lazuli (14 gp). Peridot (70 gp). Banded agate (14 gp). Onyx (70 gp).
Modean Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He keeps his red hair in a flapper bob. His eyes are a pleasant white.
Personality: He dislikes all the random violence that takes place in the north. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is terrified, and will act out of fear; and he would like to get married and retire
Ideals: Pacifist. Flaws: Fearful. Bonds: Adventurer, Military, Has a crush. Occupation: Sellsword
Voice: Scottish accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 240 gp.
Zedaar Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears light armors faded through time and improper care. He has wavy brass crest. His gold eyes are passionate and lively.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As long as the job gets done he does not care how it got done.
History: Zedaar was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to reunite with his absent father
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Family. Occupation: Layabout
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 50 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 pp.
Gûnd Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears rags and sports a simple walking cane. His white hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.
Motivation: Wants to work out more often; and to protect his home
Ideals: Athletic, Justice, Gifted. Bonds: Poor, Attractive, Nature. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 71 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 6 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 1100 gp. Onyx (30 gp). Violet garnet (1400 gp). Malachite (4 gp). Tourmaline (80 gp).
Thoradin Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses well, typically a more casual-formal manner. His hair is blonde and curly. He is baby faced.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 3 years old his parents immigrated from the east. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. After a long history of fighting, Thoradin and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Bowyer
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 310 gp. Lapis lazuli (16 gp). 1 Masterwork Common Melee.
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