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Advanced [show]


Mozikth Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver crest, when down, is lengthy. His gold eyes have a joyful gleam in them most of the time.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Family, Military. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Mozikth Argenthrixus, Male Dragonborn Expert 4
Medium (6'6") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)10 (+0) 16 (+3)10 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Simon Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy grey pantaloons and a black scarf. He has done his best to style his black hair to look like a famous performer. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Simon was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Simon took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Opinionated, Artistic, Impeccable. Bonds: Family, Nature. Occupation: Knight

Voice: Speaks with lips pursed

Attributes [hide]

Simon Gracey, Male Human Bard 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Nature +1, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Thomas Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, yellow cloak. His head has been shaved. His eyes are likewise violet.

Personality: He likes to make people angry or surprised. He enjoys reading and quiet.

History: Thomas was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Ugly, Antagonistic, Greedy. Bonds: Family, Adventurer. Occupation: Courier

Voice: Sore throat, cough

Attributes [hide]

Thomas Pinkerton, Male Human Cleric 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 15 (+2)16 (+3)
Skills Athletics +4, Deception +6
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Fonkin Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many red ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. His auburn hair is kept up in a ponytail inside a Stetson hat. His violet eyes peer out from beneath his Stetson grey hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a Assassin, his father struggled to pay the bills. Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Bonds: Attractive, Criminal record, Poor, Job. Occupation: Blacksmith

Voice: Farmer accent

Attributes [hide]

Fonkin Timbers, Male Gnome Wizard 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 20 (+5)10 (+0) 10 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2000 sp.


Social Check DCs


Patrin Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears tattered old clothes. His white crest is knotted and matted. His red eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He now owns his own business.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Logical. Flaws: Ugly, Addict, Disease. Bonds: Job. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Patrin Bhenkumbyrznaax, Male Dragonborn Rogue 8
Medium (6'5") Dragonborn, Chaotic Good (CR 8)
Armor Class 11
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Giant, Goblin, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 600 gp. Lapis lazuli (4 gp). Tiger eye turquoise (4 gp).


Social Check DCs

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