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Aura Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. His gray fur is long and unkept. His eyes are likewise green.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Aura hails from a village terrorized by drow. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by drow. Aura was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and revenge

Ideals: Joker, Opinionated, Gifted. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Aura Running, Male Tabaxi Ranger 5
Medium (6'2") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Arcana +6, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Fiery yellow corundum (1100 gp). Blue quartz (10 gp). Jasper (40 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balam Agility, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and brown. His red eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered painting. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Logical, Artistic. Flaws: Ugly, Antagonistic, Disease. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Balam Agility, Male Tiefling Bard 10
Medium (5'8") Tiefling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 31 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 10 (+0)18 (+4)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Celestial, Halfling
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 220 pp. Golden yellow topaz (1500 gp). Golden pearl (110 gp). Violet garnet (1500 gp). Violet garnet (1500 gp). Black pearl (1500 gp). Violet garnet (1500 gp). Malachite (10 gp).


Social Check DCs


Nuraval Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a hammer. He sports a long brown beard, and similarly colored long hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a forest tribe. After coming to the age of reason, Nuraval took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: Expand his business; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Family, Nature, Job. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Nuraval Helcral, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)17 (+3) 14 (+2)10 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Infernal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 9000 cp. Obsidian (13 gp). 1 Climber’s kit.


Social Check DCs


Gimble Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes.

Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gimble was born in the west. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Impeccable, Persistence, Athletic. Flaws: Disease. Bonds: Family. Occupation: Hunter

Voice: Loud with bravado

Attributes [hide]

Gimble Quillsharpener, Male Gnome Rogue 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 18 (+4)16 (+3) 11 (+0)17 (+3)
Skills Acrobatics +1, History +5
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Druidic, Aquan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Eiravel Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. His hair is chestnut and curly. His ears are large.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As long as the job gets done he does not care how it got done.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Professionalism, Fighting. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Eiravel Arnuanna, Male Elf Warrior 2
Medium (5'4") Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Athletics +3, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 240 gp. Golden pearl (150 gp). 1 Average lock.


Social Check DCs

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