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NPC Generator

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Advanced [show]


William Wade, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also hits on women, regardless of circumstances.

History: Born to a Ruler, his father struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.

Motivation: He's attracted to the PC.

Flaws: Ugly, Shy. Bonds: Has a crush, Poor, Family. Occupation: Map Maker

Voice: Hollow voice

Attributes [hide]

William Wade, Male Human Cleric 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. 3 Holy water.


Social Check DCs


Oblar Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his brown hair up. His eyes are a pleasant blue.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Oblar lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and marry his sister to traveling adventurers

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family, Religious. Occupation: Shepherd

Voice: Rolls R's

Attributes [hide]

Oblar Bigheart, Male Halfling Warlock 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 17 (+3)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frouse Sympony, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He has a large black mantle and cape that has been intricately interwoven into his green robe. His hair is silver and curly. His gray eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the south, but his parents moved at a very young age to the west. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions.

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Mason

Voice: Soothing and warm

Attributes [hide]

Frouse Sympony, Male Gnome Bard 6
Small (3'2") Gnome, Lawful Evil (CR 6)
Armor Class 14
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)15 (+2) 19 (+4)12 (+1)
Skills Insight +7, Religion +5
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 2000 sp. Aquamarine (1600 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Horhog Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple yellow line shooting up and back down. His white hair is slicked back into a classic pompadour. His green eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Flaws: Insane. Bonds: Adventurer, Attractive, Mentor. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Horhog Heiser, Male Half-Orc Cleric 8
Medium (5'10") Half-Orc, Neutral Evil (CR 8)
Armor Class 10
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Deception +4
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 120 pp.


Social Check DCs


Eiravel Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. He wears a wide-brimmed hat to hide his balding. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Joker. Flaws: Ugly, Addict, Fearful. Bonds: Rich, Military. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Eiravel Firahel, Male Half-Elf Paladin 1
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 11
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 150 gp.


Social Check DCs

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