Nicor Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. He wears a Stetson hat to cover his moderate length chestnut hair. He wears an eyepatch.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Nicor was born in the north. At a young age he loved to build and create. In his 18th year, his parents were killed by a brigands raid, leaving Nicor alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Nicor was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Revenge.
Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 84 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 7000 gp. Rock crystal (30 gp). Rose (30 gp). Alexandrite (1000 gp). Deep blue spinel (1000 gp). Alexandrite (1000 gp). Amethyst (80 gp). Red-brown spinel (80 gp). Onyx (30 gp). Jet (80 gp). Tiger eye turquoise (5 gp). Amethyst (80 gp). Black pearl (1000 gp). Rock crystal (30 gp). Moss agate (5 gp). Citrine (30 gp). Black pearl (1000 gp). Black pearl (1000 gp). Golden pearl (80 gp). Freshwater pearl (5 gp).
Spear Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears brown leather gloves, a brown jacket, and tight pants. He keeps his long yellow fur kept up in a rat tail. His copper eyes peer out from beneath his wide-brimmed brown hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels threatened by others; and wants to raise his children well
Flaws: Depressed, Insane, Fearful. Bonds: Family, Rich. Occupation: Armorer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 58 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Auran
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +4
Possessions: 230 pp. Jeweled gold crown (5000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp).
Dreali Amakiir, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. His brown hair is cut short. His green eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of a Healer, who enjoyed hunting, Dreali was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Meet up once more with his childhood friend; and he is currently in port desperately looking for someone to get him out
Flaws: Antagonistic. Bonds: Rich, Slave, Nature, Job, Adventurer. Occupation: Dyer
Voice: Russian accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 7 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. Black pearl (900 gp). Tiger eye turquoise (9 gp). Carnelian (70 gp). Tourmaline (150 gp). Violet garnet (900 gp).
Mindartis Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears brown trousers with black and tan striped suspenders. He wears various colorful collared shirts. He has a long black beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.
History: Sold as a small child to a brothel owner, Mindartis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Mindartis reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying sister.
Motivation: Further expansion of business.
Ideals: Gifted. Bonds: Attractive, Job, Mentor, Military. Occupation: Actor
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 40 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 19 (+4) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp.
Harbek Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a slight overbite and is overall scrawny. His golden hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Harbek was born the youngest of three triplets. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a bookbinder and was forced into it by his family
Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Family, Nature. Occupation: Bookbinder
Voice: Sounds elderly
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 220 gp.
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