Tharivol Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses like a well dressed Knight does. His wide-brimmed hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a habit of throwing himself into exceedingly dangerous situations.
History: Tharivol was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Tharivol abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Impulsive. Bonds: Job, Poor, Adventurer. Occupation: Knight
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Backpack. 1 Hourglass.
Right-Handed Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear blue clothing when he does not wear armor. His lavender fur is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.
History: Born in the south to a Interpreter, Right-Handed learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business
Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Job, Adventurer, Enemies. Occupation: Interpreter
Voice: French accent
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 44 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1200 gp.
Ar-Beka Kirby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a broad hat to hide his balding. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ar-Beka was born on a far western desert where he grew up under the tutelage of his mother, an expert Bounty Hunter. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ar-Beka fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1000 gp. 1 Minor magic item.
Quarion Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is still thick. His thin eyebrows rest above his beady gray eyes.
Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of giants once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Unemployed
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Undercommon, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harbek Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears tight fitting clothing which further accentuates his frame. He is an epitome of beauty. He has shaved his head bald. His eyes are a pleasant gray.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 74 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 1200 gp.
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Their contribution stands as a beacon of hope for all adventurers!