Trey Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His head has been shaved. His eyes are likewise blue.
Personality: Trey wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Disciplined, Philantrophist, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 14
Hit Points 56 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +7
Possessions: 180 pp. Large well-done wool tapestry (400 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trail Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his greataxe. His white fur is drawn into a tight pony tail with a clover scrunchie. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Tabaxi culture. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the north. Trail was born on a far northern island where he grew up under the tutelage of his mother, an expert Dyer. He left for the north, certain he would find work there.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Racist. Bonds: Poor, Religious, Immigrant. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Glim Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a tan collared shirt and pastel pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His auburn hair is singed and shortened. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Glim grew up listening to his mother's many stories. Glim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Priest
Voice: Slurs words
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Megged Peyton, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'9" and typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. His right leg appears badly burned and disfigured. He wears a colorful flower in his auburn hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.
History: Megged was born with his mother's beautiful face. His martial abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Gifted. Bonds: Attractive, Enemies, Poor. Occupation: Body Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp. Iolite (60 gp). Hematite (16 gp). Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Faran Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying silver hair a little too much giving a sharp silver color. His otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.
History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the west, certain he would find work there.
Motivation: To reunite with his absent father; and wants to raise his children well
Flaws: Addict, Selfish. Bonds: Immigrant, Family. Occupation: Server
Voice: Pirate accent
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!