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Advanced [show]


Akmen Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mayor does. He wears his blue hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and sabotage a competitor

Ideals: Persistence. Flaws: Shy. Bonds: Job, Nature, Adventurer. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Akmen Justice, Male Tiefling Aristocrat 10
Medium (6'3") Tiefling, Neutral Evil (CR 10)
Armor Class 12
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 9 (-1)16 (+3)
Skills Arcana +6, Religion +6
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. He has wavy black hair. He has several tiny ruby earrings on each ear.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He served in the navy to pay for his family's outstanding loans. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Bonds: Rich, Attractive, Has a crush, Adventurer, Military. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Dukakis, Male Half-Elf Cleric 5
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 15 (+2)9 (-1)
Skills Religion +3, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 100 gp.


Social Check DCs


Vondal Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He usually wears his brown robe and has his ceremonial dagger always slung over his shoulder. He has a hunchback. He wears a small hat to cover his moderate length golden hair. He has a dull look in his amber eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised by priests from a young age. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Flaws: Ugly. Bonds: Job, Immigrant, Religious, Mentor. Occupation: Weaver

Voice: Dutch accent

Attributes [hide]

Vondal Balderk, Male Dwarf Adept 10
Medium (4'2") Dwarf, Lawful Good (CR 10)
Armor Class 10
Hit Points 62 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1800 gp. Coral (160 gp). Citrine (20 gp). Tiger eye turquoise (6 gp). Fiery yellow corundum (1500 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Horhog Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His left leg appears badly burned and disfigured. He has a long golden beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a small toy that he constantly fidgets with.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Insane, Antagonistic, Addict. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Horhog Hayhurst, Male Half-Orc Fighter 7
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5

Possessions: 600 gp. Onyx (40 gp). Banded agate (14 gp). White pearl (130 gp). 1 Minor magic item.


Social Check DCs


Astar Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a hammer on his belt. He sports a flattop hair cut. His thin eyebrows rest above his beady red eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.

History: His mother raised him in a mountain cabin. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Pacifist. Flaws: Ugly. Bonds: Nature. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Astar Pursuit, Male Tiefling Aristocrat 1
Medium (6'6") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 140 gp.


Social Check DCs

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