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NPC Generator

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Advanced [show]


Shedinn Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. His copper crest is braided into rings. He has a dull look in his red eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has all his life been fascinated with poetry.

History: He was born in the south. He helped his mother out around the business and became quite the natural. He has achieved small success as a Farmer.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Shedinn Shestendeliath, Male Dragonborn Adept 14
Medium (6'5") Dragonborn, Lawful Evil (CR 14)
Armor Class 9
Hit Points 47 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +6, Arcana +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333

Possessions: 700 pp. Sard (60 gp). Brown-green garnet (130 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a small hat to hide his balding. His red eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stylist arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To share knowledge with the world; and he has comitted a past crime that haunts him to this day

Ideals: Logical. Flaws: Depressed. Bonds: Immigrant, Rich, Criminal record. Occupation: Stylist

Voice: Stutters

Attributes [hide]

Merihim Intellect, Male Tiefling Cleric 8
Medium (5'3") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)19 (+4) 10 (+0)19 (+4)
Skills Medicine +3, Nature +7
Senses Passive Perception 10
Languages Common, Aquan, Orc, Terran, Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pikar Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with wide-brimmed hat. His blonde hair, when down, is lengthy. He has brown eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is afraid of women and trembles around them

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Pikar took refuge in the ruined castle and found the beat up greataxe and armor he uses now. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Criminal record, Nature. Occupation: Bookbinder

Voice: Thin and wheezing

Attributes [hide]

Pikar Bigheart, Male Halfling Aristocrat 5
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. Emerald (1200 gp). Obsidian (15 gp). Lapis lazuli (15 gp). Rhodochrosite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Further he is a bit of a stoner and is frequently out of it.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Sailor, but he got bored and became a Brewer. He now owns his own business.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Addict. Bonds: Rich, Attractive, Job. Occupation: Brewer

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Kendall, Male Human Ranger 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)9 (-1) 13 (+1)8 (-1)
Skills Intimidation +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 gp.


Social Check DCs


Lone Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. His black fur is matted, messy, and big. He has yellow eyes and a brown hat with a tan feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.

History: Lone was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Apothecary like his mother before him.

Motivation: Expand his business; and to find somewhere to settle down

Flaws: Ugly, Insomniac, Antagonistic, Mundane. Bonds: Job. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Lone Blossom, Male Tabaxi Cleric 10
Medium (5'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 15
Hit Points 35 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)21 (+5) 9 (-1)14 (+2) 11 (+0)19 (+4)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Auran, Giant
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 2400 gp. Black pearl (1600 gp). Lapis lazuli (10 gp). Rose (70 gp). Hematite (10 gp). Hematite (10 gp).


Social Check DCs

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