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NPC Generator

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Advanced [show]


Norman Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a blue and brown handkerchief worn on his left side. He has wavy chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: Norman hails from a village terrorized by orcs. A freak accident while working with his Tanner mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's in love; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Flaws: Selfish, Disease. Bonds: Enemies, Has a crush. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Norman Aloro, Male Half-Elf Cleric 14
Medium (5'3") Half-Elf, Neutral Good (CR 14)
Armor Class 12
Hit Points 131 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Sleight of Hand +7, Survival +6
Senses Passive Perception 11
Languages Common, Elven, Giant, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: Gold dragon comb with red garnet eye (1100 gp). Solid gold idol (700 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (1900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Medium magic item.


Social Check DCs


Uthemar Alfonso, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. His chestnut hair is slicked back into a classic pompadour. His eyes are hazel and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Uthemar has worked very hard to control his curse. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and retire the richest man in the east

Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Attractive, Job. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Uthemar Alfonso, Male Half-Elf Ranger 3
Medium (4'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 10 (+0)12 (+1)
Skills History +4, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Infernal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 12000 cp.


Social Check DCs


William Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He wears his auburn hair down. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Banker profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is content

Flaws: Ugly, Mundane, Disease. Bonds: Poor, Job. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

William Amakiir, Male Half-Elf Druid 5
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 600 gp. Coral (110 gp). Deep blue spinel (900 gp). 1 Superior lock. 1 Masterwork Thieves’ tools. 1 Disguise kit.


Social Check DCs


Gimurt Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown armored body suit, with a simple violet line shooting up and back down. His brown hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gimurt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gimurt. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption.

Flaws: Antagonistic. Bonds: Enemies, Religious, Criminal record. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Gimurt Steelfist, Male Dwarf Commoner 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3

Possessions: 1100 sp. 1 Masterwork Common Melee.


Social Check DCs


Right-Handed Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His fur is cut close to his head. His eyes, though not visible through his cowl, are copper.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Justice, Artistic. Flaws: Racist, Disease. Bonds: Attractive. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Right-Handed Blossom, Male Tabaxi Adept 10
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 32 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Athletics +5, Religion +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered and bejeweled glove (1000 gp). Gold music box (1000 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs

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