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Eberk Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he very much looks the part of a Navigator. His long blonde hair reaches down to his waist. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his brother before him, after school he went straight into learning to become a Navigator. He struck the Navigator job and began his own company from there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Eberk Goldfinder, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 9 (-1)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp.


Social Check DCs


Fenriz Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. His white hair is heavily combed to the right. He has a dull look in his red eyes.

Personality: He has always had a great fascination with Tiefling culture. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Racist, Disease. Bonds: Rich, Has a crush, Adventurer. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Fenriz Ecstasy, Male Tiefling Barbarian 8
Medium (5'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 71 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 9 (-1)15 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 9
Languages Common, Gnoll, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Gul Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His feathered hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: Ar-Gul wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. Ar-Gul was born on a far southern forest where he grew up under the tutelage of his father, an expert Shepherd. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.

Motivation: To end his boredom; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Family, Immigrant. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Ar-Gul Kenley, Male Half-Orc Wizard 5
Medium (6'4") Half-Orc, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 14 (+2)12 (+1) 14 (+2)8 (-1)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +8 / 2d4+5, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 700 gp. Jet (130 gp). Black opal (1400 gp). Brown-green garnet (130 gp). Alexandrite (1100 gp).


Social Check DCs


Dûsh Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his hammer always slung over his shoulder. He is physically well-built. He keeps his red hair in a pixie cut. His brown unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Dûsh was born in the west. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted, Persistence. Flaws: Disease, Antagonistic. Bonds: Rich. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Dûsh Hartford, Male Half-Orc Commoner 7
Medium (5'3") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Aquamarine (400 gp). Red spinel (130 gp). Rose (40 gp). Lapis lazuli (11 gp).


Social Check DCs


Dalgal Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this man wears tattered old clothes. With bright black hair and a scraggly beard. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He has always had a great fascination with Dwarven culture. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the west. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Racist, Impulsive. Bonds: Immigrant, Religious. Occupation: Bowyer

Voice: Aggressive tone

Attributes [hide]

Dalgal Brawnanvil, Male Dwarf Druid 3
Medium (3'11") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 9 (-1)9 (-1)
Skills Perception +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. Golden pearl (80 gp). Chalcedony (80 gp). Chrysoberyl (80 gp).


Social Check DCs

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