Tod Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A 2'10" western man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long chestnut hair reaches down to his waist. His eyes are amber.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Religious, Adventurer. Occupation: Weaver
Voice: Speaks with a cold
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 143 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
Possessions: 9000 gp. Golden yellow topaz (900 gp). Malachite (16 gp). Red spinel (120 gp). Azurite (16 gp). Aquamarine (900 gp). Sardonyx (40 gp). 1 Medium magic item. 1 Medium magic item.
Simon Landon, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, white shirt, and brown tie. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He left for the north, certain he would find work there.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Immigrant. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Kilvar Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. He keeps his long silver hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.
History: He got into the Barkeep business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has set out to sabotage the competition.
Motivation: Seeks redemption; and sabotage a competitor
Ideals: Gifted. Flaws: Sensitive. Bonds: Job, Family, Criminal record. Occupation: Barkeep
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp. Sard (60 gp). Jet (140 gp). Carnelian (60 gp). Iolite (60 gp).
Arumawann Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears white leather gloves, a white jacket, and tight pants. He wears a deerstalker hat to cover his moderate length brown hair. His brown eyes lackadaisically let the world flow into them.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of northern immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He left for the north, certain he would find work there.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Gifted. Flaws: Forgetful. Bonds: Immigrant, Family. Occupation: Layabout
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 5)
Armor Class 14
Hit Points 44 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 20 (+5) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Conrad Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'0" northern man, he wears a black tunic with white highlights, and long black pants that bunch up around his shoes. His hair is always cut to a buzz. He has a tattooed face.
Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.
History: Conrad lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Knight, but he got bored and became a Mortician. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is content; and marry his brother to traveling adventurers
Flaws: Shy, Mundane. Bonds: Job, Family, Has a crush. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. Moss agate (10 gp). Jade (80 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
