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Advanced [show]


Sweet In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull violet sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His brown fur, when down, is lengthy. He has amber eyes.

Personality: He dislikes all the random violence that takes place in the west. He is obsessed with finding treasure.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Pacifist, Artistic, Impeccable. Bonds: Adventurer. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Sweet In the Wind, Male Tabaxi Fighter 15
Medium (6'1") Tabaxi, Lawful Evil (CR 15)
Armor Class 13
Hit Points 87 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)18 (+4) 15 (+2)15 (+2)
Skills Performance +7, Stealth +8
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Giant, Infernal
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3

Possessions: 3000 gp. Golden yellow topaz (1300 gp). Banded agate (13 gp). Pink pearl (50 gp). Moonstone (80 gp). 1 Medium magic item.


Social Check DCs


Quarethon Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a yellow tunic with brown highlights, and long black pants that bunch up around his shoes, and he perpetually has his sickle ready. His brass crest is thinning but still full. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Adventurer business at a young age. Quarethon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Quarethon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Roofer again; and he has decided he is irredeemable

Ideals: Fighting, Opinionated, Entrepeneur. Flaws: Addict. Bonds: Job, Criminal record. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Quarethon Nemmonis, Male Dragonborn Commoner 3
Medium (6'8") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Jade (100 gp). Chrysoberyl (100 gp).


Social Check DCs


Aldous Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He sports violet clothing, slightly heavier than average wear. His hair is blonde and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by illithids. Aldous was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Ideals: Gifted. Bonds: Attractive, Enemies, Adventurer, Rich. Occupation: Spy

Voice: Stutters

Attributes [hide]

Aldous Floshem, Male Half-Elf Wizard 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Arcana +4, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Conrad Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears just a blue suit, he is not a threatening figure. His blonde hair is unkempt and raggedy. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 16th year, his parents were killed by a dire rats raid, leaving Conrad alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Poor, Enemies. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Conrad Netyoive, Male Half-Elf Paladin 5
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp.


Social Check DCs


Cloud In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. He has no fur. His eyes are yellow and beady.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Cloud grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Job, Adventurer, Rich. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Cloud In Shadow, Male Tabaxi Paladin 10
Medium (6'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 82 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 17 (+3)20 (+5)
Skills Animal Handling +7, Intimidation +9
Senses Passive Perception 13
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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