Ozyman Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many grey ritualistic tattoos. He wears a white armored body suit, with a simple grey line shooting up and back down. His hair is short and chestnut. He wears large thick round spectacles.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with finding treasure.
History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He now owns his own business.
Motivation: He desires power and/or immortality.
Bonds: Job, Adventurer, Criminal record, Enemies. Occupation: Unemployed
Voice: Pronounces O like U
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 16
Hit Points 69 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 16 (+3) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Ignan, Elven
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 8000 sp. Golden yellow topaz (1000 gp). Tourmaline (140 gp). Black pearl (1000 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Henry Atherton, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He wears his white hair up in a very large beehive style do. His eyes are brown and he is always smoking a pipe.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A freak accident while working with his Glassblower father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Passionate, Artistic. Flaws: Secretive, Disease. Bonds: Attractive. Occupation: Slave Trader
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Draconic, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 6 Acid flasks.
Galinndan Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He likes to wear ponchos typically of a light black in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He has no hair. He has hazel eyes and a black hat with a grey feather.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can't help but pocket interesting objects he comes across
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Galinndan took refuge in the large cave and found the beat up morningstar and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: A rival would like him out of the picture; and seeks redemption
Flaws: Ugly, Antagonistic, Mundane. Bonds: Slave, Criminal record, Nature. Occupation: Healer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Borun Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He usually wears his tan robe and has his club always slung over his shoulder, marred by chocolates. His broad hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Borun is combative with any and all who dare try his patience in the slightest.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west
Ideals: Justice, Fighting. Flaws: Ugly, Addict. Occupation: Body Guard
Voice: Timid voice
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 30 pp. 1 Darkwood Shield.
Dagger In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an entirely black suit with tan socks and a vest with buckled shoes. He has cinnamon fur. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to loving parents in a slum to the north. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world; and to prove his worth to the world
Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!