Jebeddo Reese, Male Gnome [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His skin is also unnaturally pale. He keeps his long auburn hair kept up in a rat tail. He has gleaming, smiling amber eyes.
Personality: He acts crazy and hedonistic. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Artistic. Flaws: Ugly, Hedonist, Mundane. Bonds: Family. Occupation: Shipwright
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 31000 sp. 1 Minor magic item.
Robert Wakefield, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: He will rave to anyone who will listen. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to get laid; and he's in love
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Nature, Has a crush. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 200 gp. Deep green spinel (60 gp). Rhodochrosite (15 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Fargrim Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears many layers of old clothing at all times. With bright auburn hair and a scraggly beard. He is baby faced.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Fargrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fargrim took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and to end his boredom
Ideals: Impeccable, Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Nature. Occupation: Actor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Amethyst (130 gp). Rich purple corundum (1300 gp). Golden yellow topaz (400 gp).
Qemuel Failure, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a red vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his red boots flare out at the collars. He is muscular with a powerful set of arms. His long blue hair is drawn into a two foot long braid. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Qemuel was born in the west. At a young age he loved to build and create. He has had some formal singing training, and achieved minor success. He struck the Spice Merchant job and began his own company from there.
Motivation: He is unsatisfied with his job; and he's looking for his big break
Ideals: Persistence, Artistic. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Spice Merchant
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Aquan, Sylvan, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6
Possessions: 200 gp. 1 Minor magic item.
Rolf Flows, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a yellow small hat and yellow clothes. His silver hair is kept up in a ponytail inside a small hat. He has gleaming, smiling hazel eyes.
Personality: He is a Courier first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his absent father; and he desires power and/or immortality
Flaws: Selfish. Bonds: Job, Adventurer, Nature, Family. Occupation: Courier
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!