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Advanced [show]


Dûshrat Sherwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His skin is fair and his fingers are delicate and long. His blonde hair is still thick. His blue eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and nothing but the best is good enough for him

Ideals: Justice, Gifted. Flaws: Ugly, Shy, Disease. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Dûshrat Sherwood, Male Half-Orc Warrior 7
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: Lapis lazuli (14 gp). Freshwater pearl (14 gp). Iolite (60 gp). Bloodstone (60 gp).


Social Check DCs


Nalral Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. His blonde hair is still thick. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.

History: Nalral was born in the west. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He's looking for his big break; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Professionalism, Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Nalral Morigak, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Flak Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears baggy white pantaloons and a grey scarf, marred by chocolates. His red hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: Flak speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Joker. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Flak Birkenhead, Male Half-Orc Cleric 6
Medium (6'8") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 400 gp. Alexandrite (300 gp). Chrysoberyl (40 gp).


Social Check DCs


Drogo Clive, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. His golden hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Drogo has worked very hard to control his curse. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Clive, Male Human Druid 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)17 (+3) 10 (+0)14 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 10
Languages Common, Aquan, Undercommon, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp. 1 Chain shirt.


Social Check DCs


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has no hair. His thin eyebrows rest above his beady violet eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and a deep hatred of dire rats

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Gerald Dryden, Male Human Commoner 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)15 (+2) 15 (+2)11 (+0)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 4000 cp.


Social Check DCs

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