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NPC Generator

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Advanced [show]


Golm Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. With bright black hair and a scraggly beard. His eyes, though not visible through his cowl, are green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He has gone from town to town working and never settling down anywhere, but has fallen for a local Body Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and he has a crush on the local body guard

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Has a crush, Adventurer. Occupation: Carter

Voice: Raspy

Attributes [hide]

Golm Clayton, Male Half-Orc Druid 17
Medium (5'7") Half-Orc, Lawful Evil (CR 17)
Armor Class 12
Hit Points 118 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +7, Performance +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 11000 gp. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Oren Blackwood, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Ruler. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the east. He found a children's book about a Half-Orc Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Sabotage a competitor; and he wants to meet his childhood hero

Bonds: Rich, Job, Adventurer, Immigrant, Enemies. Occupation: Ruler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Oren Blackwood, Male Half-Orc Bard 1
Medium (5'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 110 gp.


Social Check DCs


Nicor Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He is typically in his Knight uniform. His long silver hair is drawn into a two foot long braid. His eyes are silver and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with painting.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Artistic. Bonds: Job, Religious, Mentor. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Nicor Grief, Male Tiefling Commoner 16
Medium (6'4") Tiefling, Neutral Good (CR 16)
Armor Class 13
Hit Points 51 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +9 / 4d10+4, Ranged +8 / 4d10+3, Grapple +4

Possessions: 3000 gp. Hematite (11 gp). Star ruby (1500 gp). Rich purple corundum (1500 gp). Fire opal (1500 gp). Emerald (1500 gp). White opal (1500 gp). Banded agate (11 gp). Jet (70 gp). Aquamarine (1600 gp). Golden yellow topaz (1600 gp). Chalcedony (40 gp). Deep blue spinel (1600 gp). Deep blue spinel (1600 gp). Star ruby (1500 gp).


Social Check DCs


Adran Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a brown shirt with thin tan vertical stripes and green pants. His hair is long and chestnut with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His eyes are a pleasant green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic, Impulsive. Bonds: Poor, Military, Immigrant. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Adran Xistsrith, Male Elf Fighter 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)18 (+4) 12 (+1)13 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Elven, Terran, Aquan, Auran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Thamuz Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries kukris. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Thamuz does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamuz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Attractive, Military. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Thamuz Pandaemonium, Male Tiefling Aristocrat 3
Medium (6'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)17 (+3) 13 (+1)13 (+1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Druidic, Auran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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