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Advanced [show]


Euron Open, Male Tiefling [Permalink]

Personal [hide]

Description: 6'8" and muscular, this eastern man tends to wear a large violet jacket. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He is extraordinarily eccentric. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful slaver made him what he is. Euron was born on a far eastern forest where he grew up under the tutelage of his father, an expert Miner. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: In love, Mentor, Immigrant. Occupation: Miner

Voice: Speaks through clenched teeth

Attributes [hide]

Euron Open, Male Tiefling Warrior 15
Medium (6'8") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 105 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Athletics +7, Persuasion +6
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +6

Possessions: 4000 gp. Rose (30 gp). Silver pearl (110 gp). Aquamarine (700 gp). Violet garnet (700 gp). Blue quartz (8 gp). Jade (110 gp). Iolite (30 gp). Violet garnet (700 gp). Golden yellow topaz (700 gp). Banded agate (8 gp). Smoky quartz (30 gp). Aquamarine (700 gp). Chrysoprase (30 gp). Violet garnet (700 gp). 1 Medium magic item.


Social Check DCs


Immeral Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is cut short. His eyes, though not visible through his cowl, are amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He feeds upon the attention of others.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls

Ideals: Optimist, Artistic, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Immeral Yaeldrin, Male Half-Elf Rogue 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 17 (+3)18 (+4)
Skills Arcana +4
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Chalcedony (60 gp). Rhodochrosite (8 gp). Aquamarine (1200 gp).


Social Check DCs


Krûk Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. With a patchy white beard and wild white hair. He wears crescent spectacles with a black brim.

Personality: This man loves painting and to teach people painting more than just about anything. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his painting dream.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Insomniac. Bonds: Rich, Immigrant, Religious. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Krûk Thackeray, Male Half-Orc Sorcerer 1
Medium (6'6") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)8 (-1) 15 (+2)11 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. 1 Climber’s kit.


Social Check DCs


Bundrigo Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His hair is short and blonde. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Apothecary.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Rich, Job. Occupation: Apothecary

Voice: Speaks with back of mouth

Attributes [hide]

Bundrigo Hogcollar, Male Halfling Ranger 10
Small (2'11") Halfling, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 82 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)12 (+1) 11 (+0)18 (+4)
Skills Animal Handling +4, Persuasion +8
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1400 gp. Zircon (60 gp). Malachite (6 gp).


Social Check DCs


Sun On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in an above average manner. His fur is short and brown. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Sun abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Carpenter

Voice: Spits words with contempt

Attributes [hide]

Sun On the Water, Male Tabaxi Aristocrat 7
Medium (5'0") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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