Mreksh Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'8", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His green crest is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Mreksh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Beggar.
Motivation: Further expansion of business; and he uses money and sex appeal to get what he needs
Bonds: Attractive, Job, Military, Rich, Nature. Occupation: Beggar
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Chain shirt.
Mantus Music, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fancy green suit. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. He has done his best to style his purple hair to look like a famous performer. He has a dull look in his black eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.
History: Born in the east his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Poor, Job. Occupation: Shepherd
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 41 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Orc, Abyssal, Auran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Just what you see.
Beiro Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'7" when asserting himself. He keeps his golden hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He loves telling others what to do and how they should feel about things. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: When he was but 7 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he seems to be bored by most things
Ideals: Opinionated, Entrepeneur. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 600 gp.
Uthemar Eathalena, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears dark leathers with embroidery. His black hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not trust anyone and sleeps with one eye open.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Ideals: Joker. Flaws: Insomniac. Bonds: Slave, Adventurer. Occupation: Mortician
Voice: Jittery and nervous
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 65 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 pp. Rock crystal (70 gp). Malachite (13 gp). Brown-green garnet (90 gp). Aquamarine (800 gp). Freshwater pearl (13 gp). Zircon (70 gp). Chrysoprase (70 gp). Alexandrite (800 gp). Sardonyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Galinndan Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. His hair is blonde and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Galinndan is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich eastern family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He feels threatened by others; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Enemies, Rich, Family. Occupation: Animal Trainer
Voice: Stutters
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 pp.
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Their contribution stands as a beacon of hope for all adventurers!