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NPC Generator

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Advanced [show]


Balam Bliss, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. He keeps his silver hair in a pixie cut. His black unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Balam lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Marry his sister to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Family, Religious. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Balam Bliss, Male Tiefling Bard 5
Medium (5'10") Tiefling, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)18 (+4) 18 (+4)14 (+2)
Skills Animal Handling +7, History +7
Senses Passive Perception 14
Languages Common, Auran, Gnome, Druidic, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 6000 sp.


Social Check DCs


Orryn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tan trousers with grey and blue striped suspenders. He wears various colorful collared shirts. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes peer out from beneath his wide-brimmed tan hat.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a sculptor and was forced into it by his family

Ideals: Athletic, Gifted. Bonds: Job, Criminal record, Family. Occupation: Sculptor

Voice: Voice breaks

Attributes [hide]

Orryn Daergel, Male Gnome Commoner 3
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Pirithin Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is silver and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Navigator profession.

History: Pirithin lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has since lost track of the people in his past.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister

Flaws: Antagonistic. Bonds: Job, Family, Criminal record. Occupation: Painter

Voice: Speaks with a cold

Attributes [hide]

Pirithin Hogcollar, Male Halfling Adept 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Aquamarine (1100 gp). Citrine (30 gp). Violet garnet (1100 gp).


Social Check DCs


Lance Snowdon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a white vest and prefers tan and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a rapier. He has a long red beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The war was a terrible time for him, and Lance does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Military, Rich. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Lance Snowdon, Male Human Wizard 6
Medium (5'2") Human, Lawful Evil (CR 6)
Armor Class 14
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)10 (+0) 16 (+3)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 60000 cp. 1 Minor magic item.


Social Check DCs


Mozikth Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with black lining and desert motifs. His bronze crest is slicked back into a classic pompadour. His red eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Mozikth will drive conversation. He is lazy, self-centered, vain, and jealous.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Mozikth reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many giants want him driven away; and a deep hatred of giants

Ideals: Extrovert. Flaws: Selfish, Antagonistic. Bonds: Military, Enemies. Occupation: Barber

Voice: Deep voice with rolling R's

Attributes [hide]

Mozikth Ophinshtalajiir, Male Dragonborn Aristocrat 7
Medium (6'1") Dragonborn, Neutral Good (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Arcana +3, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Eye agate (7 gp). Fiery yellow corundum (1500 gp). Jet (130 gp). Banded agate (7 gp).


Social Check DCs

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