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Advanced [show]


Morkral Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered trident and tarnished monstrous two handed axe as well. He wears his red hair up. His brown eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Morkral embodies much of what other species detest in the Dwarves. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Attractive, Immigrant. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Morkral Eversharp, Male Dwarf Paladin 12
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 80 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 1000 gp.


Social Check DCs


Gimurt Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'1", this man typically wears brown cloth garments or leather armor. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling blue eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north to a Locksmith, Gimurt learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To pay off his debts; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Bonds: Job, Adventurer, Debt. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Gimurt Torunn, Male Dwarf Sorcerer 11
Medium (4'1") Dwarf, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 64 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics +4, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Goblin, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666640

Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a red costume with the symbols of death on his torso. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Alex is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast forest. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Family, Nature. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Barlow, Male Human Aristocrat 2
Medium (6'2") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 17 (+3)9 (-1)
Skills Medicine +5, Performance +1
Senses Passive Perception 13
Languages Common, Druidic, Giant, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aust Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan tunic with grey highlights, and long yellow pants that bunch up around his shoes and is in decent physical shape. His hair is always cut to a buzz. His hazel eyes lackadaisically let the world flow into them.

Personality: Aust hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has worked as a Stableman like his father before him.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Addict. Bonds: Nature, Job. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Aust Goltorah, Male Half-Elf Bard 3
Medium (5'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs


Reynard Hastings, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His silver hair is unkempt and raggedy. His eyes are gray and catlike.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Reynard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's repulsed by the PC; and to protect his home

Flaws: Ugly, Hedonist, Antagonistic. Bonds: Poor, Guardian. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Reynard Hastings, Male Human Wizard 8
Medium (6'2") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 17 (+3)10 (+0)
Skills Perception +6, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 200 gp. Lapis lazuli (5 gp). Black pearl (900 gp). Canary diamond (3000 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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