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Dimble Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely brown suit with green socks and a vest with buckled shoes. He wears a wide-brimmed hat to cover his moderate length black hair. He has hazel eyes and a brown hat with a green feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A powerful necromancer made him what he is. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Mentor, Family. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Dimble Loofollue, Male Gnome Cleric 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 15 (+2)17 (+3)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 10 pp.


Social Check DCs


Arannis Klein, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a brown handlebar mustache and slicked back brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Arannis was born with his mother's beautiful face. His family was turned out during the war. He and his family wandered north to less war torn lands. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants to raise his children well

Ideals: Artistic, Philantrophist. Flaws: Insomniac, PTSD. Bonds: Attractive. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Arannis Klein, Male Half-Elf Druid 5
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 5000 sp. Gold dragon comb with red garnet eye (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Korfel Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, tan, dusty cloak. He has blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants his loneliness to end; and he's repulsed by the pc

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Criminal record, Job, Has a crush. Occupation: Unemployed

Voice: Switch between two voices

Attributes [hide]

Korfel Meliamne, Male Half-Elf Aristocrat 1
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)18 (+4) 16 (+3)16 (+3)
Skills Deception +5, Nature +6
Senses Passive Perception 13
Languages Common, Elven, Druidic, Gnoll, Infernal, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Jet (50 gp).


Social Check DCs


Right-Handed Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. His cinnamon fur is still thick. His eyes are blue and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Attractive, Adventurer, Criminal record. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Right-Handed Of Clay, Male Tabaxi Sorcerer 9
Medium (6'0") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 53 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)17 (+3) 10 (+0)12 (+1)
Skills History +6, Nature +6
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466664000

Possessions: 80000 cp. Bloodstone (50 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Varg Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'3" southern man, he is wearing the road beaten gear of a warrior. He has wavy red hair. He has green eyes and a brown hat with a blue feather.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born into a rich family. Cursed with lycanthropy at a very young age, Varg has worked very hard to control his curse. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Insane, Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Varg Atterton, Male Half-Orc Rogue 7
Medium (5'3") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Insight +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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