Theren Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He wears his black hair up in a very large beehive style do. He has gleaming, smiling green eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not trust anyone and sleeps with one eye open.
History: He was born in a small desert village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets; and to get a good night's sleep
Flaws: Insomniac. Bonds: Guardian, Nature, Military. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Krimmon Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is well dressed, but even with his fine clothing he looks run-down. His head has been shaved. His amber eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Regain custody of his son; and wants to have a good time and be beloved
Ideals: Optimist, Persistence, Artistic. Flaws: Ugly, PTSD. Occupation: Carter
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp.
Aerdeth Raethran, Male Elf [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his white robe. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is auburn and curly. His face is scarred and worn.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is afraid of women and trembles around them
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aerdeth took refuge in the large cave and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Military, Nature. Occupation: Shepherd
Voice: Indian accent
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 76 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Lapis lazuli (9 gp). Blue sapphire (1600 gp). Smoky quartz (60 gp). Peridot (60 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item.
Adrex Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a dagger on it. His crest is white and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The war was a terrible time for him, and Adrex does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gifted from a young age, Adrex studied abroad. A few years later when the south was not economically sound they moved to his current location. He was granted necromantic powers by his dying brother.
Motivation: He feels kind of lost in life.
Ideals: Disciplined, Gifted. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Unemployed
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 17)
Armor Class 11
Hit Points 140 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +9
Possessions: 900 pp. Old masterpiece painting (1600 gp). Golden circlet with four aquamarines (5000 gp). Silver comb with moonstones (500 gp). A small bag of saffron. (70 gp). Jeweled electrum ring (2000 gp). Old masterpiece painting (1600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold and ruby ring (6000 gp). 1 Medium magic item.
Bulzo Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a penchant for wearing a ring with an oversized opal on his right hand. His chestnut hair is long and unkept. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Interpreter. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bulzo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bulzo. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and he has decided he is irredeemable
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Rich, Job, Criminal record. Occupation: Interpreter
Voice: Smooth and feminine
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 32 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Aquan
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 10000 sp. Embroidered and bejeweled glove (3000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
