Ugarth Sheldon, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His moppish silver hair is in a traditional bowl cut. He wears an eyepatch.
Personality: Stoic and calm, he prefers to meditate than take action. He does not trust anyone and sleeps with one eye open.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ugarth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ugarth. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Disciplined, Fighting. Flaws: Ugly, Insomniac, Mundane. Occupation: Tailor
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 1 Superior lock. 1 Superior lock. 1 Good lock. 1 Good lock.
Orsik Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a violet shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His black hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and wants a kiss
Flaws: Shy. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Architect
Voice: Pirate accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 117 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 21 (+5) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Elven
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. Violet garnet (1100 gp). Freshwater pearl (15 gp). Violet garnet (1100 gp). Eye agate (15 gp). Malachite (15 gp). Rhodochrosite (15 gp). Aquamarine (1100 gp). Rock crystal (20 gp). Rose (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alexandre Burton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and prefers to wear flannel. His right leg appears badly burned and disfigured. His hair is auburn and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.
History: He comes from a rich eastern family. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: To get a good night's sleep.
Ideals: Philantrophist. Flaws: Insomniac, Selfish. Bonds: Religious. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 80 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2300 gp.
Zephan Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. His hair is dark red and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.
History: Zephan was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their son. He worked as a Bowyer, and he later adopted a second son.
Motivation: Doesn't want to be a Bowyer and was forced into it by his family; and to pay off his debts
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Family, Debt. Occupation: Bowyer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 400 gp. A silver and pearl hairclip (40 gp). Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Drifting Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of halberds on his belt, each one with a jet on the hilt. His fur is brown, silky, and of moderate length. He has amber eyes and a grey hat with a yellow feather.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.
History: Drifting was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Poor, Attractive. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
