Two Llamas In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'8" and muscular, this northern man wears a custom-built plate barding that's adorned with green lining and desert motifs. His red fur is braided into rings. His thin eyebrows rest above his beady yellow eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Two Llamas was born in the north. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Persistence, Optimist. Flaws: Ugly. Bonds: In love. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 170 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 18 (+4) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 18
Languages Common, Goblin, Halfling, Druidic
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
Possessions: 3000 gp. Chrysoprase (40 gp). Chrysoprase (40 gp). Alexandrite (900 gp). Amethyst (160 gp). Sard (40 gp). Fire opal (1100 gp). Moss agate (4 gp). Chalcedony (40 gp). 1 Medium magic item.
Serpent In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has moderate length orange fur. He has hazel eyes and a blue hat with a red feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a very good compulsive liar and kleptomaniac.
History: Gifted from a young age, Serpent studied abroad. Serpent was born on a far southern plains where he grew up under the tutelage of his mother, an expert Mercenary. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Gifted. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Mercenary
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 45 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +5
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his red hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.
History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. During his travels, Shane and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shane discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shane fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Selfish, Disease. Bonds: Guardian, Adventurer. Occupation: Roofer
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 2600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ombul Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. He has styled his blonde hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Ombul grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Lazy, Impulsive. Bonds: Adventurer, Job. Occupation: Armorer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp.
Varis Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. His silver hair is heavily combed to the right. He has a tattooed face.
Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He feeds upon the attention of others.
History: He comes from a rich southern family. He was an athlete and attended two major summer competitions. He never won. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Disease. Bonds: Rich, Job, Attractive. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 600 sp.
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