Thamuz Terror, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, pastel shirt, and black tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long red hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Thamuz grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Sellsword
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 78 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 400 pp. Silver pearl (160 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrow Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His tied-back hair is blonde. He has brown eyes and a brown hat with a tan feather.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a body guard and was forced into it by his family
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Rich, Family. Occupation: Body Guard
Voice: Whispers
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1800 sp.
Trag Middleton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is dressed in a clean brown cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. He keeps his long white hair kept up in a rat tail. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Sold as a small child to a slaver, Trag was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a knight and was forced into it by his family
Flaws: Antagonistic. Bonds: Slave, Family, Mentor, Adventurer. Occupation: Knight
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 90 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: 2100 gp. Solid gold idol (200 gp). Gold and topaz bottle stopper cork (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ogbur Preston, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple violet robe with blue stripes complete with hood. His hair is always cut to a buzz. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Ogbur is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born at the edge of vast island. A gifted student he started as a Glassblower, but he got bored and became a Knight. He has achieved small success as a Knight.
Motivation: Expand his business.
Ideals: Extrovert, Fighting. Bonds: Nature, Job. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 500 gp. Alexandrite (1400 gp). Freshwater pearl (9 gp).
Thamuz Sly, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He prefers to wear flannel. His white hair is long and unkept. His ears are large.
Personality: Thamuz is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his father.
History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Masseuse
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2300 sp.
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