Clerebold Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'2", this man is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. He has wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Sold as a small child to a necromancer, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Optimist. Bonds: Rich, Attractive, In love, Mentor. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 13)
Armor Class 10
Hit Points 116 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 4000 gp. Amber (120 gp). Rock crystal (30 gp). Alexandrite (800 gp). Violet garnet (800 gp). Alexandrite (800 gp). Moonstone (30 gp). Jet (120 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nordak Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is white and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is lazy and tries to find solutions quickly.
History: He was born several months after his mother was called into army service. While studying, he fell in love. They married and had a son. Some 8 years later his spouse died after the birth of his son. Heartbroken, Nordak never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic. Flaws: Lazy. Bonds: Attractive, Military, In love, Criminal record. Occupation: Bounty Hunter
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 74 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 100 pp.
Baern Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black costume with the symbols of death on his torso. His blonde hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He plays an instrument quite well.
History: He was born in the west, but his parents moved at a very young age to the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He desires power and/or immortality; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Optimist, Artistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 800 gp. Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Solid gold idol (700 gp).
Halander Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, typically a more casual-formal manner. His black hair is lengthy and is close to two feet long. His gray eyes have a joyful gleam in them most of the time.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Halander took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Family, Nature. Occupation: Laborer
Voice: Aggressive tone
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 8)
Armor Class 16
Hit Points 39 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 21 (+5) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d10+1, Ranged +8 / 2d10+5, Grapple +5
Possessions: 20000 cp. Tiger eye turquoise (7 gp). Black star sapphire (700 gp). Banded agate (7 gp). 1 Minor magic item. 1 Minor magic item.
Akmen Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is lengthy and is close to two feet long. This red eyed westerner is not easily forgotten.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the west to a Priest, Akmen learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable. Bonds: Rich, Attractive, Job. Occupation: Priest
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 56 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Sylvan, Aquan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 200 gp. Deep green spinel (120 gp).
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