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Advanced [show]


Peter Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. His hair is greying and his face has many wrinkles. His eyes are likewise amber.

Personality: Peter is depressed about a lot of things. He tends to be a nihilist. Peter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Peter was born in the north. At a young age he loved to build and create. A few years later when the east was not economically sound they moved to his current location. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Persistence, Fighting. Flaws: Depressed, Hedonist. Bonds: Immigrant. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Peter Kirby, Male Human Sorcerer 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 130 gp.


Social Check DCs


Raymond Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His white hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to loving parents in a slum to the north. Raymond was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raymond decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Impeccable. Flaws: Insane. Bonds: Poor, Attractive, Criminal record. Occupation: Sailor

Voice: Slurs words

Attributes [hide]

Raymond Koehlanna, Male Half-Elf Warrior 1
Medium (5'2") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)18 (+4) 11 (+0)16 (+3)
Skills Insight +2, Religion +6
Senses Passive Perception 10
Languages Common, Elven, Goblin, Dwarven, Auran, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp.


Social Check DCs


Norman Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a fancy brown suit. His left leg appears badly burned and disfigured. He has wavy blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His parents moved while he was still in utero so he is the first generation to be born here. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant, Family. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Norman Martell, Male Half-Elf Monk 11
Medium (5'6") Half-Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 94 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)12 (+1) 11 (+0)10 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 120 pp. Freshwater pearl (14 gp). Hematite (14 gp). Deep blue spinel (800 gp). Carnelian (20 gp). Sard (20 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright black suits and hats. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a forest tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a animal trainer and was forced into it by his family

Ideals: Justice. Flaws: Ugly. Bonds: Family, Nature, Mentor, Military. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Kilvar Strakeln, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 19 (+4)18 (+4) 10 (+0)8 (-1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Gnoll, Terran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 90 gp.


Social Check DCs


Gormogord Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a hunchback. His silver hair is lengthy and is close to two feet long. His green eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is skeptical of what others tell him and is slow to trust.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Brewer mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Painter

Voice: Slurs words

Attributes [hide]

Gormogord Sunmeadow, Male Halfling Monk 2
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Acrobatics +6, History +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +3

Possessions: 70 gp. 1 Silk rope.


Social Check DCs

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