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Advanced [show]


Burgell Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. His chestnut hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Flaws: Disease, PTSD. Bonds: Attractive, Nature, Criminal record. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Burgell Boondiggles, Male Gnome Commoner 6
Small (3'5") Gnome, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)15 (+2) 13 (+1)17 (+3)
Skills Deception +6, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damien Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He is typically in his Fisher uniform. He carries with him a set of whips, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair is cut short. His violet unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Fisher business at a young age. Damien was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Damien decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Fisher for hire.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Disease. Bonds: Job, Criminal record, Family. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Damien Appleblossom, Male Halfling Bard 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 16
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Intimidation +4, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Undercommon, Gnome
Attacks Melee +6 / 2d6+3, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 1000 sp.


Social Check DCs


Bertram Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. He keeps his long red hair kept up in a rat tail. His face is scarred and worn.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Bertram was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting, Optimist, Persistence. Flaws: Ugly, Impulsive. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Bertram Crane, Male Half-Elf Rogue 5
Medium (5'1") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Investigation +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Leaf In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is violet, and he wears a heavy red leather apron most of the time. He carries a battered sai and tarnished dagger as well. He keeps his beige fur in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great joy in being the best Ruler in town.

History: Born to a Servant, his father struggled to pay the bills. A gifted student he started as a Servant, but he got bored and became a Ruler. He then took over the family business and is one of the better Ruler for hire.

Motivation: Expand his business.

Ideals: Fighting. Bonds: Guardian, Job, Poor. Occupation: Ruler

Voice: Farmer accent

Attributes [hide]

Leaf In the Wind, Male Tabaxi Monk 6
Medium (5'0") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 12 (+1)15 (+2)
Skills Stealth +5, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp. Eye agate (7 gp).


Social Check DCs


Anthony Graham, Male Human [Permalink]

Personal [hide]

Description: This man typically wears violet cloth garments or leather armor. He is muscular with a powerful set of arms. He has done his best to style his chestnut hair to look like a famous performer. His green eyes dart from person to person.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Anthony hails from a village terrorized by dire rats. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He would like to get married and retire; and he wants revenge against dire rats

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Enemies, Mentor, Has a crush. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Anthony Graham, Male Human Bard 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 100 gp. Solid gold idol (200 gp).


Social Check DCs

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