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NPC Generator

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Advanced [show]


Gunter Abram, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses like a well dressed Blacksmith does. His hair is cut close to his head. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His childhood dream was to be a Knight, but he was a colossal failure. He inherited the family business which he has now maintained for 6 years.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and expand his business

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Slave. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Abram, Male Human Aristocrat 2
Medium (5'7") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)12 (+1) 15 (+2)9 (-1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 sp. Violet garnet (500 gp). Blue quartz (5 gp).


Social Check DCs


Qualen Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a tan scarf. He is bristling with hidden weapons, mostly shortspears and clubs. His black hair is kept up in a ponytail inside a wide-brimmed hat. He has violet eyes.

Personality: He is happy with his job as a Shipwright. He turns his eye from what people do, preferring to live and let live. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born in the west to a Shipwright, Qualen learned a great deal about his father's area of expertise. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Artistic, Gifted. Bonds: Criminal record, Job, Adventurer. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Qualen Quillsharpener, Male Gnome Warlock 10
Small (3'7") Gnome, True Neutral (CR 10)
Armor Class 11
Hit Points 76 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Elven, Infernal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Gold and ruby ring (3000 gp). A small bag of saffron. (30 gp). Silver comb with moonstones (700 gp). Embroidered and bejeweled glove (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 1 Minor magic item.


Social Check DCs


Oblar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His amber eyes peer out from beneath his broad white hat.

Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Priest arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Oblar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Oblar's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Attractive, Rich. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Oblar High-hill, Male Halfling Warrior 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)11 (+0) 18 (+4)13 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Namfoodle Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear brown tank tops with red pants and is in decent physical shape. With a patchy red beard and wild red hair. His eyes are amber.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Namfoodle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Namfoodle decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: To end his boredom; and many gnolls want him driven away

Ideals: Optimist, Artistic. Flaws: Mundane. Bonds: Enemies, Criminal record. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Namfoodle Bafflestone, Male Gnome Wizard 6
Small (3'7") Gnome, True Neutral (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 8 (-1)11 (+0)
Skills Investigation +4, Medicine +2
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 600 gp. Pink pearl (130 gp). Pink pearl (130 gp). Amber (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and his gloved hand is found clutching a bow. His golden hair is styled in orderly dreadlocks. His amber eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of goblins once and for all.

History: Alberich was born the youngest of three triplets. He moved out south to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his absent father

Flaws: Ugly, Shy. Bonds: Enemies, Family, Criminal record. Occupation: Baker

Voice: Posh accent

Attributes [hide]

Alberich Dankil, Male Dwarf Barbarian 12
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 98 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 17 (+3)12 (+1)
Skills Religion +5, Stealth +6
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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