Theriatis Hanali, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a long silver beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Joker, Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 13)
Armor Class 10
Hit Points 73 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
Possessions: 2000 gp. A pair of silk slippers encrusted with tiny pearls. (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mreksh Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. He has styled his rusty crest well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Mreksh was born in the north. At a young age he loved to build and create. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and to reunite with his old friends
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Bookbinder
Voice: Raspy
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 7)
Armor Class 12
Hit Points 65 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +6
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Sun Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His yellow fur is drawn into a tight pony tail with a dagger scrunchie. His eyes, though not visible through his cowl, are amber.
Personality: Sun wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born blind and as such lacked many opportunities for work. Through the years after Sun was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Sun's father didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Disciplined. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich, Military. Occupation: Crown-heir
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Jade (110 gp). 5 Acid flasks.
Jak Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is typically in his Mercenary uniform. He wears his black hair up in a very large beehive style do. This violet eyed westerner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job, Criminal record. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 10)
Armor Class 15
Hit Points 45 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 800 gp. Silver comb with moonstones (500 gp). Cloth of gold vestments (30 gp). 1 Minor magic item. 1 Minor magic item.
Windy Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. He is bristling with hidden weapons, mostly bastard swords and whips. He wears a broad hat to hide his balding. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Racist, Disease. Bonds: Criminal record, Adventurer, Rich. Occupation: Cook
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 39 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Goblin, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: Embroidered and bejeweled glove (4000 gp).
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