Nim Horineth, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his brown hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.
History: Nim was born in the west. At a young age he loved to build and create. Through the years after Nim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Nim's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Professionalism, Persistence, Logical. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A silver and pearl hairclip (90 gp). Gold and topaz bottle stopper cork (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Rangrim Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in an above average manner. His brown hair is knotted and matted. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Money/treasure.
Flaws: Impulsive. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Banker
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Large well-done wool tapestry (300 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp).
Zedaar Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears a blue Stetson hat and blue clothes. He wears a Stetson hat to hide his balding. He has gold eyes and a blue hat with a grey feather.
Personality: He dislikes all the random violence that takes place in the east. He receives visions of the future at random moments
History: He was born at the edge of vast desert. After coming to the age of reason, Zedaar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Stylist like his mother before him.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Stylist
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 500 gp. Chrysoprase (50 gp). Sard (50 gp). Fiery yellow corundum (700 gp). Violet garnet (1500 gp).
Amûg Haley, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tattered old clothes. His chestnut hair is lengthy and is close to two feet long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly, Addict, Shy. Bonds: Enemies, Military. Occupation: Bather
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 330 gp.
Fargrim Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses in black turtlenecks beneath a yellow coat with green slacks. His black hair is heavily combed to the right. He has a dull look in his brown eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He's repulsed by the PC; and revenge
Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Enemies. Occupation: Interpreter
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 110 gp. 1 Half-Plate.
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