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Advanced [show]


Krimmon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a brown collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His hair is cut close to his head. His eyes are blue and beady.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: Krimmon was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict. Bonds: Family. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Krimmon Jamjar, Male Halfling Monk 12
Small (3'0") Halfling, Chaotic Good (CR 12)
Armor Class 15
Hit Points 52 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +8, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4

Possessions: 4000 gp. Violet garnet (1100 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this southern man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His black hair is smooth and relatively long. His green eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and to find somewhere to settle down

Ideals: Athletic, Disciplined. Flaws: Mundane, Depressed. Bonds: Attractive. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Eberk Lutgehr, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 11 (+0)10 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2

Possessions: 2000 sp. 4 Alchemist’s fire.


Social Check DCs


Kyle Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. He is bald on top and has large golden tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and he is greedy

Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Rich, Job. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Ramsey, Male Human Adept 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 14 (+2)16 (+3)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 sp. Moonstone (60 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Frederick Thorton, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is bristling with hidden weapons, mostly daggers and longswords. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are green and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He works hard and plays hard.

History: He was born to a criminal king-pin and mafia family He worked as a nervous Junk Dealer and found it very stressful. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Insomniac, Hedonist. Bonds: Criminal record, Job, Enemies. Occupation: Junk Dealer

Voice: Hollow voice

Attributes [hide]

Frederick Thorton, Male Half-Elf Adept 5
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Insight +3, Investigation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Three Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a brown tunic with black highlights, and long grey pants that bunch up around his shoes. His gray fur, when down, is lengthy. He has a dull look in his hazel eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is skeptical of what others tell him and is slow to trust.

History: The child of a Cook, who enjoyed hunting, Three was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Athletic. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Three Of Winter, Male Tabaxi Paladin 10
Medium (5'4") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 62 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +4, Survival +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1600 gp. Black star sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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