Thradal Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He has a slight overbite and is overall scrawny. His black hair is long and unkept. His ears are large.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He would rather hide behind his crafts than deal with other people.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Thradal and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic, Shy. Occupation: Glassblower
Voice: Thin and wheezing
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Infernal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Great Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. He sports a flattop fur cut. He has several tiny topaz earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy and tries to find solutions quickly.
History: He was born in the south. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him; and money/treasure
Ideals: Impeccable. Flaws: Lazy. Bonds: Immigrant, Rich. Occupation: Banker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1400 sp.
Thar Hornsby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his crossbow, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He keeps his long golden hair kept up in a rat tail. This blue eyed southerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Thar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Thar's father didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic, Addict. Bonds: Immigrant. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 8)
Armor Class 13
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1600 gp. Silver chalice with lapis lazuli gems (90 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).
Eberk Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break.
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Rich, Adventurer. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 700 sp.
Arannis Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries greatswords. He has no hair. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.
History: Arannis lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Fighting, Opinionated, Logical. Flaws: Ugly. Bonds: Family. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1800 sp.
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