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Advanced [show]


Brottor Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears dark leathers with embroidery. He wears a colorful flower in his chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast plains. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: To clean up the streets; and to protect his home

Ideals: Entrepeneur. Bonds: Attractive, Guardian, Nature. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Brottor Durthane, Male Dwarf Adept 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 10000 cp.


Social Check DCs


Gerard Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a brown costume with the symbols of his god on his torso, and sports empty pouches on his belt. His brown hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He's repulsed by the PC.

Flaws: Insane, Antagonistic, Disease. Bonds: Criminal record, Family. Occupation: Blacksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Holimion, Male Half-Elf Aristocrat 1
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 13 (+1)11 (+0)
Skills Nature +4, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Tim Reid, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and grey robe with the hood down. He has a slight overbite and is overall scrawny. He has a long blonde beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and to protect his home

Bonds: Religious, Adventurer, Poor, Criminal record, Guardian. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tim Reid, Male Human Warlock 7
Medium (5'1") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold music box (2000 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Heward Bentley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears rags and sports a simple walking cane, and a wedding ring on his left hand. He has a small bristly mustache and wavy black hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast island. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and to unite with his sister

Ideals: Joker, Entrepeneur. Bonds: Poor, In love, Attractive, Nature. Occupation: Sage

Voice: Can't modulate volume

Attributes [hide]

Heward Bentley, Male Human Warrior 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)15 (+2) 11 (+0)8 (-1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 30 gp. 3 Antitoxin.


Social Check DCs


Thar Law, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his mace. His black hair is drawn into a tight pony tail with a skull scrunchie. His half smiles and brown eyes are beguiling and draw you in.

Personality: Thar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Thar lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Ideals: Athletic, Artistic. Bonds: Attractive, Family. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Thar Law, Male Half-Orc Barbarian 7
Medium (6'3") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 83 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)10 (+0) 13 (+1)13 (+1)
Skills History +3, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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