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NPC Generator

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Advanced [show]


Kilvar Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This man is wearing a long, blue, dusty cloak, and sports empty pouches on his belt. His hair is golden and very short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He'd like to take his coworkers down a peg; and he has decided he is irredeemable

Bonds: Job, Adventurer, Rich, Family, Criminal record. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Kilvar Burrowfound, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Spring Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His lavender fur is matted, messy, and big. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Spring would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Spice Merchant.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and balancing his hectic life and new spice merchant responsibilities is difficult

Flaws: Ugly. Bonds: Nature, Military, Family, Job. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Spring Of Ebony, Male Tabaxi Wizard 10
Medium (5'1") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 31 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +6, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 9000 sp. Gold music box (4000 gp).


Social Check DCs


Ogg Cason, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is cut short. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Joker, Entrepeneur. Bonds: Adventurer, Immigrant, Family. Occupation: Bricklayer

Voice: Italian accent

Attributes [hide]

Ogg Cason, Male Half-Orc Adept 14
Medium (5'4") Half-Orc, Lawful Evil (CR 14)
Armor Class 11
Hit Points 62 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333

Possessions: 6000 gp. Citrine (80 gp). Alexandrite (1500 gp). Chalcedony (80 gp). Bloodstone (80 gp). Black opal (1000 gp). White pearl (120 gp). Deep blue spinel (1500 gp). 1 Medium magic item.


Social Check DCs


Arnold Sydney, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a tan costume with the symbols of magic on his torso. His tied-back hair is silver. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Eccentric and domineering, Arnold will drive conversation. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. When Arnold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Rich, Military. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Arnold Sydney, Male Human Commoner 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. 1 Magnifying glass.


Social Check DCs


Gimurt Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Scribe uniform. His skin is fair and his fingers are delicate and long. His black hair is heavily combed to the right. His eyes are likewise green. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Further he is a bit of a stoner and is frequently out of it.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 11 years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Addict, Disease, Insomniac. Bonds: Job, Attractive. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Gimurt Strongheart, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 20 (+5)12 (+1) 15 (+2)10 (+0)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 70 gp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Finely wrought small gold bracelet (10 gp). 1 Masterwork Common Melee.


Social Check DCs

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