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Advanced [show]


Nimble Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He has the majority of his body covered in plate. His red fur is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Nimble was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Mason

Voice: Soothing and warm

Attributes [hide]

Nimble Timber, Male Tabaxi Rogue 2
Medium (5'7") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp.


Social Check DCs


Andram Absence, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. He wears his chestnut hair up. He wears a mask on his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Family, Mentor. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Andram Absence, Male Tiefling Warrior 8
Medium (5'3") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 74 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Crampernap Gummen, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'8" and wears white trousers with green and pastel striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His eyes, though not visible through his cowl, are violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Crampernap is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Bellfounder like his mother before him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Opinionated, Justice. Bonds: Rich, Job, Enemies. Occupation: Bellfounder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Crampernap Gummen, Male Gnome Bard 7
Small (3'8") Gnome, Lawful Good (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Insight +4, Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 400 gp.


Social Check DCs


Salasar Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears dark leathers with embroidery. He has moderate length green crest. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He comes from a rich southern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Athletic, Logical. Bonds: Attractive, Rich. Occupation: Brewer

Voice: Thin and wheezing

Attributes [hide]

Salasar Sumnarghthrysh, Male Dragonborn Ranger 9
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)12 (+1) 14 (+2)18 (+4)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1700 gp. Old masterpiece painting (2300 gp). Black velvet mask with numerous citrines (130 gp). Brass mug with jade inlays (200 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Seven In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a tight fitting black shirt and pants. He keeps his long white fur kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Shipwright, who enjoyed hunting, Seven was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions.

Flaws: Insomniac, Addict. Bonds: Rich, Nature, Religious. Occupation: Tailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Seven In Woods, Male Tabaxi Fighter 8
Medium (5'10") Tabaxi, True Neutral (CR 8)
Armor Class 14
Hit Points 53 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)9 (-1) 10 (+0)13 (+1)
Skills Arcana +2, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4

Possessions: 70 pp.


Social Check DCs

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