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Advanced [show]


Fibblestib Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his quarterstaff always slung over his shoulder. He carries a battered ceremonial dagger and tarnished quarterstaff as well. He has wavy chestnut hair. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fibblestib fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Slave. Occupation: Guard

Voice: Raspy

Attributes [hide]

Fibblestib Folkor, Male Gnome Warrior 3
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 13 (+1)8 (-1)
Skills Perception +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Disguise kit. 1 Silver holy symbol. 1 Silk rope.


Social Check DCs


Sun Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his lavender fur up. His eyes are likewise amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Sun studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Sun Thundercloud, Male Tabaxi Rogue 7
Medium (5'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Medicine +4, Performance +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Akoth Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a white scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He wears his blonde hair down. His eyes are likewise amber.

Personality: He is extraordinarily eccentric. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 13th year, his parents were killed by a goblins raid, leaving Akoth alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Akoth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Revenge; and a deep hatred of goblins

Flaws: Insane, Antagonistic, Disease. Bonds: Enemies. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Akoth Graeme, Male Half-Orc Fighter 5
Medium (5'2") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Medicine +5, Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Barakas Twist, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black cloak and cross-gartered violet stockings. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Barakas studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Barakas took refuge in the large cave and found the beat up warhammer and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Joker, Gifted. Bonds: Nature, Rich, Has a crush. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Barakas Twist, Male Tiefling Rogue 8
Medium (5'10") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: Iolite (80 gp). Malachite (10 gp). Red-brown spinel (130 gp). Deep blue spinel (400 gp). Black pearl (400 gp).


Social Check DCs


Wrenn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his white hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently he has begun working with bootleggers and crooks.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Attractive, Military. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Wrenn Maekkelferce, Male Gnome Bard 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)15 (+2) 12 (+1)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 70 pp. Iolite (40 gp). Golden yellow topaz (400 gp). Golden yellow topaz (400 gp). Amethyst (130 gp). 1 Minor magic item.


Social Check DCs

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