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NPC Generator

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Advanced [show]


Seebo Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a white armored body suit, with a simple violet line shooting up and back down, and sports empty pouches on his belt. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes and a white hat with a violet feather.

Personality: Seebo wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the north, but his parents moved at a very young age to the east. His mother was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Disciplined, Impeccable. Bonds: Family, Immigrant. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Seebo Tarkelby, Male Gnome Expert 11
Small (3'5") Gnome, Chaotic Good (CR 11)
Armor Class 14
Hit Points 70 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)10 (+0) 10 (+0)16 (+3)
Skills Deception +7, Medicine +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 100 pp. Peridot (20 gp). Azurite (5 gp). White pearl (40 gp). Freshwater pearl (5 gp). Golden pearl (40 gp). Hematite (5 gp). White pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a butterfly on it. He keeps his long red hair kept up in a rat tail. This white eyed southerner is not easily forgotten.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As long as the job gets done he does not care how it got done.

History: Zepar was born the youngest of three triplets. While studying, he fell in love. They married and had a daughter. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Zepar never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He's attracted to the PC; and an old rival family wants him found

Ideals: Professionalism. Flaws: Greedy. Bonds: Family, In love, Has a crush. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Zepar Wisdom, Male Tiefling Warlock 1
Medium (5'4") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)10 (+0) 18 (+4)15 (+2)
Skills Perception +6, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Thrak Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He has moderate length silver hair. His eyes are green and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great joy in being the best Bricklayer in town.

History: Born in the north to a Bricklayer, Thrak learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He became a Bricklayer soon after.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Ugly, Shy, Racist. Bonds: Job. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Thrak Tyndall, Male Half-Orc Wizard 5
Medium (5'6") Half-Orc, Lawful Evil (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 9 (-1)10 (+0)
Skills Deception +3, Stealth +5
Senses Passive Perception 9
Languages Common, Orc, Infernal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 800 gp. Blue quartz (14 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat, and carries sickles. His brown hair is knotted and matted. His eyes are green and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not trust anyone and sleeps with one eye open.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. John's mother didn't care for him much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Insomniac. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

John Withrethin, Male Half-Elf Monk 2
Medium (5'2") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1000 sp. Red garnet (150 gp). Citrine (50 gp). Red garnet (150 gp). 1 Darkwood Shield.


Social Check DCs


Great Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'10". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a morningstar. He keeps his lavender fur in a pixie cut. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Great Of Claws, Male Tabaxi Fighter 9
Medium (6'10") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 104 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)9 (-1) 12 (+1)16 (+3)
Skills History +2, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 8000 sp. Black pearl (1200 gp). 1 Minor magic item.


Social Check DCs

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