Uthemar Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He is wearing colorful clothing, dressed as a Painter. His chestnut hair is greasy and uncared for. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Uthemar isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the east. A few years later when the north was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: He seems to be bored by most things; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Immigrant, Poor, Job. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Aquan, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Anverth Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His auburn hair is slicked back into a classic pompadour. His gray eyes are passionate and lively.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Anverth studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Logical, Gifted. Bonds: Rich, Criminal record. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 19 (+4) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Infernal, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 5000 cp. 1 Masterwork Musical instrument.
Shedinn Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears dark leathers with embroidery. His scarlet crest is braided into rings. His eyes are red.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Shedinn grew up listening to his father's many stories. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Ugly. Bonds: Adventurer, Slave, Immigrant. Occupation: Ploughman
Voice: Low range voice
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Curran Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears just a white suit. His white hair is knotted and matted. His ears are large.
Personality: He has always had a great fascination with Halfling culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the south to a Detective, Curran learned a great deal about his mother's area of expertise. Cursed with vampirism at a very young age, Curran has worked very hard to control his curse. He has drifted from career to career and currently works as a Detective.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Racist, Disease. Bonds: Job, Criminal record. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 400 gp.
Thoradin Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a grey costume with the symbols of strength on his torso, he is not a threatening figure. He has dyed his greying white hair a little too much giving a sharp white color. His thin eyebrows rest above his beady brown eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a plains tribe. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Joker, Opinionated. Flaws: Ugly. Bonds: Nature, Job. Occupation: Guard
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 120 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
