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Zepar Idea, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His silver hair is knotted and matted. His silver eyes peer out from beneath his Stetson grey hat.

Personality: Aggressive, abrasive, and angry, Zepar embodies much of what other species detest in the Tieflings. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born in the west, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Zepar Idea, Male Tiefling Commoner 2
Medium (6'10") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 sp. Peridot (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Alberich Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Alberich will drive conversation. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west. A gifted student he started as a Map Maker, but he got bored and became a Sellsword. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Extrovert, Entrepeneur. Bonds: Immigrant, Job, Slave. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Alberich Torunn, Male Dwarf Expert 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1000 sp. Red garnet (140 gp). Moonstone (80 gp). Citrine (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anverth Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly black, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Gnome Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.

Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Religious, Rich, Adventurer. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Anverth Daergel, Male Gnome Monk 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)18 (+4) 12 (+1)10 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Aquan, Abyssal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Mamnen Deft, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large white jacket. His hair is blue and curly. His white eyes have a joyful gleam in them most of the time.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Mamnen grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his daughter; and he has comitted a past crime that haunts him to this day

Flaws: Disease. Bonds: Criminal record, Adventurer, Family. Occupation: Bricklayer

Voice: Speaks with back of mouth

Attributes [hide]

Mamnen Deft, Male Tiefling Wizard 8
Medium (5'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Insight +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs


Boddynock Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his red hair to look like a famous performer. His eyes are brown.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Ugly. Bonds: In love, Immigrant, Rich. Occupation: Laborer

Voice: Shortens vowels

Attributes [hide]

Boddynock Gimlen, Male Gnome Aristocrat 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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