Einkil Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long white beard with little hanging trinkets. He wears a mask on his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Gardener
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 77 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 19 (+4) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eiravel Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears grey trousers with white and blue striped suspenders. He wears various colorful collared shirts. His blonde hair is kept up in a ponytail inside a deerstalker hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is extraordinarily eccentric. His job bores him to no end. He has decided to make it more interesting.
History: He was born to loving parents in a slum to the east. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly, Insane. Bonds: Adventurer, Criminal record, Poor. Occupation: Seamstress
Voice: American accent
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Rurik Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His moppish auburn hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.
History: Rurik was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is compelled to act according to his religious beliefs; and regain custody of his daughter
Ideals: Joker, Persistence. Flaws: Addict. Bonds: Attractive. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 79 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 18 (+4) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Terran, Goblin, Celestial
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp.
Ahrim Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His hair is short and black. His ears are large.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ahrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahrim. He has recently gotten a pet goose that steals things from people.
Motivation: He is wracked by social anxiety; and he is a bit of a kleptomaniac
Ideals: Passionate, Gifted. Flaws: Ugly, Fearful. Bonds: Criminal record. Occupation: Body Guard
Voice: Italian accent
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 139 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Goblin
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
Possessions: 12000 gp. Deep blue spinel (800 gp). Black star sapphire (1300 gp). Silver pearl (150 gp). Jade (150 gp). Eye agate (8 gp). Deep blue spinel (800 gp). Jet (150 gp). Moonstone (30 gp). Golden pearl (150 gp). Sard (30 gp). Hematite (8 gp). Carnelian (30 gp). Deep blue spinel (800 gp). Alexandrite (800 gp). Malachite (8 gp). Chrysoberyl (150 gp).
Rolen Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This man prefers to wear black clothing when he does not wear armor. He is muscular with a powerful set of arms. His silver hair is unkempt and raggedy. His eyes, though not visible through his cowl, are brown.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.
History: Gifted from a young age, Rolen studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Athletic, Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Performer
Voice: Stutters
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Old masterpiece painting (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).
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