Theodoric Watson, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered scimitar and tarnished longsword as well. He wears a colorful flower in his white hair. His eyes are a pleasant green.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: Many drow want him driven away; and he wants to meet his childhood hero
Ideals: Fighting. Bonds: Adventurer, Attractive, Criminal record, Enemies. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Quick On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His cinnamon fur is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: To get a good night's sleep; and revenge
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Enemies, Poor. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 19)
Armor Class 13
Hit Points 88 (19d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 21 (+5) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +6 / 5d8+0, Ranged +9 / 5d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 7000 gp. Fire opal pendant on a fine gold chain (1400 gp). Gold dragon comb with red garnet eye (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (100 gp). Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (900 gp). Large well-done wool tapestry (100 gp). Fire opal pendant on a fine gold chain (1400 gp). Carved bone or ivory statuette (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Old masterpiece painting (1400 gp). A silver and pearl hairclip (80 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Golden circlet with four aquamarines (3000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Jeweled anklet (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Gold dragon comb with red garnet eye (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Silver comb with moonstones (500 gp). Fire opal pendant on a fine gold chain (1400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Solomon Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Fletcher uniform. His wide-brimmed hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Fletcher business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: He is compelled to act according to his religious beliefs; and to be a dyer again
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Job, Religious. Occupation: Fletcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 2000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
William Rayden, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears bulky yellow painted plate armor. He has a small bristly mustache and wavy blonde hair. His amber unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hasn't been sleeping well lately.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Justice. Flaws: Disease, Insane, Insomniac. Bonds: Criminal record. Occupation: Baker
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Fargrim Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is kept up in a ponytail inside a top hat. His violet eyes lackadaisically let the world flow into them.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the north to a Scribe, Fargrim learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Scribe soon after.
Motivation: Dwarven compassion; and sabotage a competitor
Ideals: Justice. Flaws: Racist. Bonds: Attractive, Job. Occupation: Scribe
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 44 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1500 gp.
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